Use these keys to keep item effects aligned with range logic and tooltip summaries.
Ability Library
Ability ID
Name
Gameplay Impact
Rank Cap
vitality
VITAL CONDITIONING
Increases max health for longer fights.
5
plating
REACTIVE PLATING
Increases max armor durability.
5
ballistics
BALLISTIC DRILLS
Increases outgoing weapon damage.
5
scavenger
SCAVENGER PROTOCOL
Increases shells earned from kills.
5
Live Action Campaign Progression
Campaign target: 9 levels with 9 bosses. Enemy and boss progression is editable for internal balancing.
Current live logic audit: `js/range.js` uses 9 enemy waves per level, reuses the same base enemy roster each level, and only defines two bosses (level 1 and level 2 fallback for all later levels).
Full Loot Item Library
Editable internal list of all current loot-capable items with icon, modifier and rarity profile.
Rarity profile in range mode: COMMON 42% (0.90-1.05), UNCOMMON 28% (1.00-1.15), RARE 17% (1.08-1.28), EPIC 9% (1.20-1.45), LEGENDARY 4% (1.35-1.75).
Add Custom Item (Internal)
Store custom design entries in your browser for balancing and planning. These entries are guide-only and do not auto-inject into gameplay yet.